Bitcoin, Web3, Ethereum, and Cryptocurrency Summary:
– The game ‘Banana’ in the TON ecosystem has reached 1 million users in less than 72 hours.
– Players completed 2.9 million in-game tasks and linked 580,000 social accounts to the game.
– Banana allows players to collect virtual Bananas with unique attributes and earn points called Peels, transferable to Tether (USDT).
– Features of the game include daily rewards, different peel rewards based on rarity, and opportunities to earn more Bananas through tasks like linking CARV ID, social interactions, and referrals.
– The most valuable Banana, Matrixnana, can be sold for 500 USDT, and players can convert in-game achievements into tangible rewards by binding and minting their CARV ID.
– Banana’s operation is supported by CARV, a modular data layer for gaming and AI, demonstrating an innovative model for Web3 gaming.
Exploring Banana in the TON Ecosystem:
The game ‘Banana’ has quickly gained popularity within the TON ecosystem, attracting over 1 million users in under 72 hours. Players engage in various tasks and interactions to earn points and valuable virtual Bananas with unique attributes. Additionally, the game offers opportunities to trade Bananas for rewards and earn passive income through innovative gameplay features.
CARV’s Role and Innovation:
CARV plays a crucial role in supporting the game ‘Banana’ within the TON ecosystem, providing a data layer for gaming and AI functionalities. This strategic partnership underscores CARV’s commitment to advancing Web3 gaming adoption and user acquisition, offering users a new model of play-to-earn. With features like first-party game development and adtech capabilities, ‘Banana’ enhances the technological landscape while promoting passive income generation for players.